Monday, May 23, 2011

Fakku Pekora Doujinshi

What is a Sandbox

One of the concepts that have been popular in the type RPGs and D & D retro lately is that of the "sandbox" or litter boxes, and this refers to just that, a self-contained play area where the characters can go from one place to another but always within certain limits.

Within these generally small self-contained worlds are several locations where adventurers can go in the order they paresca best fit, which causes them a great feeling of being in charge, however this causing a host of problems because I love the dungeon in a linear campaign, the challenge facing the players is commensurate with the level bearing, and in a world where you can go wherever you may meet with a major threat to what you can handle and end up dead.

Some solved by putting the most dangerous animals away from the base of the characters but even this eventually may end up having an impact on the campaign, in my opinion the best thing you can do is what we used the first edition. Let some characters die and allow survivors of the group learn from the experience. After all this is the fantasy epic is not it?

Now that even with an area to explore players need motivation, so that one as director of game one must supply them with two or three hooks of history and let them decide where to go. And you see that hook them completed two or three to increase the number of options.

I leave you with a list of recommendations Sand box I've played or am playing currently and therefore recommend.

Thunder rift for the D & D 1st edition (very good but a bit scrawny)


Keep on the border lands (This exists for 1st, 2nd and 4th edition as well as an adaptation to around 3.5)



Dragons den (This also for the D & D 1st edition)



Neneta worth (described in detail in the Dungeon Master Guide 4th Edition)



Kingmaker (for Pathfinder)



Darkmoon Vale (Pathfinder as well)



Certainly this last Paizo gives an adventure that just hang on the blog downloads

Happy shots

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